Archimedes/Dash Da Capo!
Loading...
Searching...
No Matches
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CArchimedesWhere the engine gets implemented
 CDashDaCapoWhere the game gets implemented
 CBaseMenuCreates a menu. Just specify a font size, some dimensions, a list of options, font path and color, and a renderer. Additionally it keeps track of which option was selected
 CBaseSingleTextureAbstract high levelcontainer for a single texture. Has methods built-in to deal with movement and camera centering
 CCharacterInMapGame-specific class for the character representation in map
 CColorProvides static access to common colors Note that most colors have a nearby color as a highlight pair
 CFontProvides static access to the string paths to the fonts we provide
 CMapDebugControllerA class to allow the developer to scroll through the map It simply moves the camera around (is a camera controller)
 CMenuUnfinished class that was supposed to be a pop-up menu screen
 CTextBoxContainer for text, can select from given fonts/colors give the path to your own string font path / SDL colors
 CTextureWrapperMiddle-level object that is used for a lot of the map rendering. Occasionally we use it in the game directly when we want to play with transparency levels
 CTileYour friendly next-door-tile. Does everything a tile can. It's the backbone class for our map
 CTimerGeneral timer class. We use it for transitions effects and also timed notifications