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Archimedes/Dash Da Capo!
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This is the complete list of members for CharacterInMap, including all inherited members.
| BaseSingleTexture(int mainVelocity, int velocityX, int velocityY, SDL_Rect collisionBox) (defined in BaseSingleTexture) | BaseSingleTexture | |
| centerScreen(SDL_Rect &camera, int xBoundary, int yBoundary) (defined in CharacterInMap) | CharacterInMap | |
| BaseSingleTexture::centerScreen(SDL_Rect &camera) | BaseSingleTexture | virtual |
| CharacterInMap(int mainVelocity, int velocityX, int velocityY, SDL_Rect collisionBox) (defined in CharacterInMap) | CharacterInMap | |
| getCollisionBox() const | BaseSingleTexture | |
| isMoveValid(std::string direction, std::map< std::pair< int, int >, TileType > &coordinateToTileTypeMap) | CharacterInMap | |
| move(int xBoundary, int yBoundary) | CharacterInMap | virtual |
| onInput(SDL_Event &event, std::string &nextMapEvent, bool &boxOpen, int &STATE_characterDirection, std::map< std::pair< int, int >, TileType > &coordinateToTileTypeMap, std::map< std::pair< int, int >, std::string > &coordinateToEventTypeMap) | CharacterInMap | |
| BaseSingleTexture::onInput(SDL_Event &event) | BaseSingleTexture | inlinevirtual |
| render(SDL_Renderer *renderer, const SDL_Rect &camera, TextureWrapper &characterTexture) | CharacterInMap | virtual |
| updateEvent(std::string &nextMapEvent, bool &boxOpen, std::pair< int, int > coordinates, std::map< std::pair< int, int >, std::string > &coordinateToEventTypeMap) | CharacterInMap |