Archimedes/Dash Da Capo!
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CharacterInMap Member List

This is the complete list of members for CharacterInMap, including all inherited members.

BaseSingleTexture(int mainVelocity, int velocityX, int velocityY, SDL_Rect collisionBox) (defined in BaseSingleTexture)BaseSingleTexture
centerScreen(SDL_Rect &camera, int xBoundary, int yBoundary) (defined in CharacterInMap)CharacterInMap
BaseSingleTexture::centerScreen(SDL_Rect &camera)BaseSingleTexturevirtual
CharacterInMap(int mainVelocity, int velocityX, int velocityY, SDL_Rect collisionBox) (defined in CharacterInMap)CharacterInMap
getCollisionBox() constBaseSingleTexture
isMoveValid(std::string direction, std::map< std::pair< int, int >, TileType > &coordinateToTileTypeMap)CharacterInMap
move(int xBoundary, int yBoundary)CharacterInMapvirtual
onInput(SDL_Event &event, std::string &nextMapEvent, bool &boxOpen, int &STATE_characterDirection, std::map< std::pair< int, int >, TileType > &coordinateToTileTypeMap, std::map< std::pair< int, int >, std::string > &coordinateToEventTypeMap)CharacterInMap
BaseSingleTexture::onInput(SDL_Event &event)BaseSingleTextureinlinevirtual
render(SDL_Renderer *renderer, const SDL_Rect &camera, TextureWrapper &characterTexture)CharacterInMapvirtual
updateEvent(std::string &nextMapEvent, bool &boxOpen, std::pair< int, int > coordinates, std::map< std::pair< int, int >, std::string > &coordinateToEventTypeMap)CharacterInMap